This Williams armor from the new game Bladeslinger. I was commissioned to do this for the producer of Kerosene Productions who released the game a few weeks ago. All I have is the gun blade left. The armor is all made by hand out of 16ga coldrolled steel. The repousse was a bitch, I raised out all the highest points first and then from the outside do clean up work with jeweling chasing chisels and hammers for the big stuff. The robot arm was a particularly challenging project as the design team didn't make it like a gauntlet but it needed to fit like one. And every god damn finger plate had a stupid amount of high relief repousse, and you can't even see most of it. But it's all there, through and through.
Normally you see stuff like this cast&molded, made out of resign, a prop. Though this functions as a prop, this really is an amazing piece, and by making it correctly, out of metal, just holds that much more impact! All it takes is for someone to touch it and that moment of clarity is there! Nothing shatters the illusion like resin or plastic. Absolutely outstanding work!
Very impressive. I'm surprised that you went with material as thick as 16 ga. Is this intended for any kind of use other than display / costume armour?
It was my idea to make it feel more like real armour even though it was obviously for decoration. So I went with a heavier gauge (also I have a lot of 16ga in stock so it was an easy choice). I did use a lighter gauge for the fingers. But no it isn't for combat. It will be for display and advertisement.
Awesome. Love it. My one and only criticism is that certain parts appear a bit bulky. I've run into the same problem, particularly with the bits for the hand, where designing parts that include the detail the piece needs and then translating that into the material itself causes size comprimises that aren't necessarily in line with the original concept. I think you pulled it off quite nicely, though.